2.5D Turn based game in custom engine (C++)
A 2.5D isometric, turn-based strategy game featuring fully procedurally generated terrain maps and a custom built engine equipped with synchronized game-state animation event dispatching.
See the full source code here
System Demonstration
Gallery
Technical Summary & Implementation
- Designed and implemented a custom 2.5D isometric engine from scratch, handling coordinate transformations and rendering layered depth sorting for terrain heights and mobile units.
- Developed a procedural generation system to construct dynamic, balanced map topographies, natural resources.
- Built a robust event framework that allows units to schedule game moves based (attacks, building) based on animation state.