Spixl: Pixel Art Editor (C++)

A lightweight pixel art and animation tool engineered from the ground up in C++ for maximum precision, low system overhead, and intuitive design workflows.

Downloadable for both Mac & Windows

Gallery (Swipe/Scroll)

Technical Summary & Implementation

  • Engineered a responsive rendering pipeline in C++ featuring real-time drawing utilities, export formats, and custom color indexing.
  • Developed a fast frame-by-frame animation timeline engine equipped with configurable, alpha-blended onion skinning layers.
  • Implemented an asynchronous background thread architecture for automatic canvas serialization, preventing UI frame drops and protecting user data state.
  • Optimized system memory footprints and CPU scheduling loops to maintain a low hardware profile, entering a low-energy standby state during input idleness.