Spixl: Pixel Art Editor (C++)
A lightweight pixel art and animation tool engineered from the ground up in C++ for maximum precision, low system overhead, and intuitive design workflows.
Downloadable for both Mac & Windows
Gallery (Swipe/Scroll)
Technical Summary & Implementation
- Engineered a responsive rendering pipeline in C++ featuring real-time drawing utilities, export formats, and custom color indexing.
- Developed a fast frame-by-frame animation timeline engine equipped with configurable, alpha-blended onion skinning layers.
- Implemented an asynchronous background thread architecture for automatic canvas serialization, preventing UI frame drops and protecting user data state.
- Optimized system memory footprints and CPU scheduling loops to maintain a low hardware profile, entering a low-energy standby state during input idleness.