Simple Direct3d: Part 1 - Create a Window
Simple Direct3d: Part 2 - Creating a D3D Device and Device Context
Simple Direct3d: Part 3 - Drawing a Colorful Triangle
Simple Direct3d: Part 4 - Texturing our Triangle
Simple Direct3d: Part 5 - Using a Constant Buffer
Simple Direct3d: Part 6 - Timing your Game Loop and Animating the Quad
Get your .exe file path in Windows
Saving player’s save file to a safe location
OpenGL and Direct3D Perspective Matrices